zaterdag 18 december 2010

[H484.Ebook] PDF Download iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

PDF Download iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

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iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav



iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

PDF Download iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

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iOS Game Programming Cookbook, by Bhanu Birani, Chhavi Vaishnav

Over 45 interesting game recipes that will help you create your next enthralling game

About This Book
  • Learn to create 2D graphics with Sprite Kit, game physics, AI behaviours, 3D game programming, and multiplayer gaming
  • Use native iOS frameworks for OpenGL to create 3D textures, allowing you to explore 3D animations and game programming
  • Explore powerful iOS game features through detailed step-by-step recipes
Who This Book Is For

This book is for developers who are willing to explore iOS game programming in depth.

Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.

What You Will Learn
  • Explore Apple's new SpriteKit framework
  • Create advanced iOS games using emitters, parallax effects, and texture packers
  • Add sound to your games with iCloud support
  • Implement and integrate various AI behaviors, such as flocking, alignment, and cohesion in your game
  • Develop a mini 3D game using OpenGL
  • Create a multiplayer drag-race game using Bluetooth
In Detail

As mobile game development is increasing in popularity, iOS Game Programming Cookbook offers a cutting-edge platform for you to visualize and strengthen your game ideas and implementation. You will start by understanding the concepts of SpriteKit and implement them in your games. You will learn about the particle system, game center, and how to analyze game performance, followed by how to use SpriteKit's built-in physics simulation and integrate the physics world in the game with bodies that have joints and can detect collisions in your projects. Next, you will pump up the volume in your game by adding music with iCloud support.

Moving on, you will add various AI behaviors and obstacle avoidance in your games. You will also get the chance to refresh your mathematics and physics skills to get a deeper understanding of game AI. By the end of the book, you will have created a multiplayer game!

  • Sales Rank: #3034320 in Books
  • Published on: 2015-03-31
  • Released on: 2015-03-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .68" w x 7.50" l, 1.14 pounds
  • Binding: Paperback
  • 332 pages

About the Author

Bhanu Birani

Bhanu Birani has 5 years of experience in the software industry and a lifetime association with the technical industry. After years of programming experience in different programming languages, he started developing applications for iOS devices. He started software development along with his graduation and was really interested in learning the new technologies in the market. He then joined a software company and started developing games for them, focusing on artificial intelligence development in games. He has also authored Application Development with Parse using iOS SDK and Getting Started with Flurry Analytics, both published by Packt Publishing.



Chhavi Vaishnav

Chhavi Vaishnav has more than 4 years of experience in the software industry. After her master's, she started working with IBM as a test engineer and then with extraordinary talent, she was promoted to the role of release manager in the organization. Despite being in the management profile, she has a relentless inclination towards iOS and mobility. She has contributed and worked on several projects directly and indirectly by strategizing and managing the technology in depth. She is a complete package for the organization with a get it done mindset.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Sample code is in Objective C
By Scottie K.
Beware! The code in this book is in Objective C. So, if you're just starting out with development, chances are you want a book with code written in Swift.
The book seems to have some nice features to it and the authors discuss interesting topics, however I was discouraged by seeing the choice on programming language given that Swift is the new way to go.

0 of 0 people found the following review helpful.
Good start learning iOS Game Development
By siddharth shekar
This is a very good book for beginners. The book goes in-depth into making sure that the concepts are explained in detail. Also apart from just explaining the technology the book also covers essential skills like AI programming, Physics and Multiplayer game development which are additionally required for game development. The book also touches on OpenGLES and covers in depth 3D texture mapping and animation for anyone trying to make the move from 2D to 3D game development. I heartily recommend this book anyone who are getting into iOS game development.

0 of 0 people found the following review helpful.
One handy book for iOS game developers
By Mahaneesh chandra
One of the best purchase of mine so far. I had plenty of doubts before purchasing this book. But the author made it easy to read and follow. Even the complicated stuffs are explained way easier. I can say the author has put lot of efforts in bringing different flavours together here to help us explore more possibilities of using iOS game features in a step by step process. A very handy book I recommend to all.

See all 3 customer reviews...

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